The Eden Project 2021 Backlog
Planet Data
Planet Map
Planet Map Cells
– Voronoi Tectonics
– Global air circulation
– Ocean currents
– Biome assignment
Planet Map Subcells
Planet Map Diamonds
Planet Map Blocks
Planet Map Tiles
Planet Map Tile Patterns
Planet Implementation
Planet Mesh
Cube based sphere
Mesh LOD
Planet octave dynamic texture
Collision
World Origin Rebasing
Planet Biomes
Hard coded parametric heightmap generators (Planet map diamond based)
Reverse noise, sync actors with noise displaced materials
AGG based UV tracks in dynamic textures
Substance integration
Planet Foliage
Spline based scattering
Speedtree integration
Procedural forestry with HLOD & imposters
Planet Atmosphere
Cloud shell
Boss clouds
Galactic Map
Galaxy Mesh
Galactic territories
Random name generation
Interstellar route generation
Full screen galaxy map
In game viewer widget
Galaxy Volumetrics
Spline nebula BP
Cylindrical volumetric material
Star System
Data Structure
Star types
Planet types
Navigation
Orbital mechanics
Metropolis
City Base
Implement planet map tile clusters for parcel generation
Render road networks via AGG
Spline based transit tracks
Builder
Node based procedural building generator (BP should be fine)
Swarm
Crowd system (pedestrian and traffic)
Basic Game Play
Character Base
3rd person mannequin
VRIK character (redo with PowerIK)
Planetary gravity (has to work with rebasing)
Navmesh: 3d navmesh plugin
Character Upgrades
Marvelous designer workflow
Daz3D Blender UE4 pipeline
Blender procedural skin baking
Blender hair addon workflow
Blender groom hairstyles
Character Animation
Blender to UE4
Oculus lip sync plugin
Mocap (Quest 2 and Take Recorder?)
Standing on seats (JOKING)
Vehicle Base
Basic ship flying
Ship management API/UI
VRIK flight controls
RPG Game Play
UI Base
Main menu system
Character builder
In game menu base
Local map / mini map
Interactable Systems
Interaction base class
VR interactions
Inventory
Combat Systems
Melee weapons
Ballistic weapons
Skill tree / Ability system
Character Systems
Dialog system
Trade system
Quest system
Follower system